In the sequels, levels become more interesting by its own thanks to losing the need of interconnect them, in a similar way to Demon's. After getting the lord's vessel the game becomes easier to traverse, but also it becomes worse because the remaining levels are way less interesting than the first ones. Or wasting time holding the running button in Anor londo or Lost Izalith (I understand why this happens in Anor londo, is a way of showing the player the magnificent and the amplitude of the place as the glory realm of giantesque creatures and Gods. Like going back to Firelink shrine from Queelag's lair after defeating her. The level design of the original Dark souls is amazing at first glance, but the more you play it the more you realice that some sections aren't that well designed and are a pain in the ass to travel through.
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January 2023
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